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November 26, 2012

Amnesia Fortnight 2012

Double Fine productions makes its annual 2 week game jam "Amnesia Fortnight" public for the first time. 5 new game prototypes are developed from concept to playable demo.

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01. AF 2012 - Day 0

"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."

21min
November 26, 2012

02. AF 2012 - Day 1

"We basically shaved Elmo and we're putting power gloves on him."

28min
November 27, 2012

03. AF 2012 - Day 2

"What do I have? Thirteen, fourteen people? It seems like a gang, man."

22min
November 28, 2012

04. AF 2012 - Day 3

"Yeah, that's fantastic. That's giving me shivers."

29min
November 29, 2012

05. AF 2012 - Day 4

"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."

24min
November 30, 2012

06. AF 2012 - Day 5

"We need a world, you know? We need a more fleshed-out world for those systems to live in."

26min
December 3, 2012

07. AF 2012 - Day 6

"He just keeps making hamburgers, I don't know."

31min
December 4, 2012

08. AF 2012 - Day 7

"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."

27min
December 5, 2012

09. AF 2012 - Day 8

"That's me! Secretly kicking all the butts."

32min
December 6, 2012

10. AF 2012 - Day 9

"Programmers know what they're doing way more than I do. I'm like a babe in the woods."

27min
December 7, 2012

11. AF 2012 - Day 10

"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."

22min
December 10, 2012

12. AF 2012 - The Day After

"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."

27min
December 12, 2012
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