Double Fine productions makes its annual 2 week game jam "Amnesia Fortnight" public for the first time. 5 new game prototypes are developed from concept to playable demo.
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
"We basically shaved Elmo and we're putting power gloves on him."
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
"Yeah, that's fantastic. That's giving me shivers."
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
"He just keeps making hamburgers, I don't know."
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
"That's me! Secretly kicking all the butts."
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."