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Faced with one of their most dangerous foes yet, the party must confront nightmares of their past to survive the fight. Their minds will be put to the test and some will be tempted to turn against their friends. Will the party make it out intact? Or will this be what shatters them to their core?
With the Caller defeated the party finds a moment to rest and process the nightmares they were put through. During this time strange magic finds a few of the party members - whisking them away to other adventures while only minutes pass in Barovia. They return with strange tales and even some new items. But, after an emotional revelation they must find their way Argynvostholt and recover something to help their fight against Strahd.
The beacon has been lit. The pieces are in place. Strahd awaits.
Their enemy is dead, but at the cost of one of their own. Reeling from the battle, the party is trying to come to terms with the loss of one of their own. While they process they find themselves in the presence of someone they met before. Someone they aren’t sure they can trust. Could this person bring back their friend? And if so, at what cost?
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