
Difficulty - Hard, Barbarians - Max, get ready for minecolonies war!
Getting started Episode One with modded Minecraft and atm10, I survive the first night and get started building a base, supply camp from Minecolonies and build a Create Mod Tree Farm, Easy Villagers Iron Farm and get started on the colony Town Hall and Builders Hut
we focus on basic early game resources, look into a mega torch, xycraft machines for a cobblestone generator and build our minecolonies tavern, restaurant and town hall!
we focus on basic early game ARS NOUVEAU, discover an insane SOURCE GENERATION TRICK and build our early game storage, the ars nouveau storage lectern.
We build 4 guard towers and use epic knight's mod to equip our soldiers with cutting edge armor and weapons to defend against the first raid! we also raid a village and set up a string farm!
We brace ourselves for the first raid and while we wait for it, take care of some housing for our colonists and get research taken care of with the university!
We track down some cocoa beans, build a warehouse and some couriers and then finally build a barracks!
We get the entire colony up to level 2, build 2 new farms and get them set up with some fruit and vegetables!
A guide on how to set up an easy mob farm using ars nouveau and drygmy! we have all the pieces to get our colonists steak dinners!
We discover the ways to create steel and automate production while fending off a deadly raid!
We fully automate steel with immersive engineering and confront a deadly pirate raid!
We fully equip our guards in plate armor from epic knight's mod and get them some amazing knight weapons!
We build full city walls around the entire colony and put them to the test as we face a massive mega double raid, a horde of barbarians bigger than we've ever seen!
We train up an elite archer army of ace snipers to help us against barbarian raids!
We experiment with magical ways to grow our minecolonies farm crops using Ars Nouveau.
We get education fixed and prepare for big population growth with loads more residences!
We recruit some new magical guards, Druids, and suffer some big losses in the biggest raid yet!
We craft some crazy create mod traps to test against barbarian raiders!
This episode we build some more farms, a couple of bakeries, a glass blower and stone smelter to prepare for new food types to feed our colonists!
This episode we build the cowhands hut and master milk, getting large milk bottles and fully completing our restaurants' menu.
This episode we craft some new create mod traps and test them vs a big raid!
This episode we upgrade to level 5 and get some max level buildings on the colony!
This episode we look at the best end game research at the university and finish up some decorations and plan for the final battle!
The final episode! The story continues as we face the biggest toughest raid yet, we get to 500 colonists and put them to battle!